Penumbra
An interactive storytelling machine exploring the concept of time through the physical and the ephemeral. As players turn the handle clockwise and counterclockwise, a character moves forward and backward in time, generating a short story that visitors can take home with them.
Year
2017
Project Category
Game design / Object design / Interaction design
Collaboration with:
Margaux Charvolin
Technical specifications:
Object: Wood, MDF, aluminium, rubber bands, plexiglass
Hardware: video projector, thermal printer, stepper motor, Arduino, rotary encoder
Exhibitions
D’days Paris - 2017
Gaîté Lyrique - Paris, France
Design Days Geneva - 2017 Pavillon Sicli - Geneva, Switzerland
Salone Ludico - 2017 Salone del Mobile - Milan, Italy
Fantoche International Animation Film Festival - 2017
Baden, Switzerland
Developed for the Salone Ludico Exhibition with the help from Douglas Edric Stanley, Étienne Mineur, Pierre Rossel & Alexandre Simian.
Studio photography by Michel Giesbrecht © HEAD