Penumbra





An interactive storytelling machine exploring the concept of time through the physical and the ephemeral. As players turn the handle clockwise and counterclockwise, a character moves forward and backward in time, generating a short story that visitors can take home with them.



Year


2017

Project Category


Game design / Object design / Interaction design

Collaboration with:


Margaux Charvolin 

Technical specifications:


Object: Wood, MDF, aluminium, rubber bands, plexiglass

Hardware: video projector, thermal printer, stepper motor, Arduino, rotary encoder

Exhibitions


D’days Paris - 2017
Gaîté Lyrique - Paris, France


Design Days Geneva - 2017
Pavillon Sicli - Geneva, Switzerland

Salone Ludico - 2017
Salone del Mobile - Milan, Italy

Fantoche International Animation Film Festival - 2017
Baden, Switzerland



Developed for the Salone Ludico Exhibition with the help from Douglas Edric Stanley, Étienne Mineur, Pierre Rossel & Alexandre Simian.

Studio photography by Michel Giesbrecht © HEAD

Photo by Michel Giesbrecht © HEAD